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Sofa Area (Dolly Baby)

The waiting room environment of Dolly Baby has a lot of art nouveau and vintage influences. It made these assets with interesting curves very fun to model!

I modeled the lamps entirely in Maya except for the grout on the shade, which I made in ZBrush.

The mops were the most challenging to make. I modeled the bristles and simulated them while animating a sweeping motion on a ground plane.

Modeling done in Maya and ZBrush, simulation done in Blender.