The waiting room environment of Dolly Baby has a lot of art nouveau and vintage influences. It made these assets with interesting curves very fun to model!
I modeled the lamps entirely in Maya except for the grout on the shade, which I made in ZBrush.
The mops were the most challenging to make. I modeled the bristles and simulated them while animating a sweeping motion on a ground plane.
Modeling done in Maya and ZBrush, simulation done in Blender.