For this last batch of assets, here is a clipboard held by one of our main characters, Mayur, and an umbrella holder.
In the texturing department, our artistic direction differs when it comes to hero assets. I created an “inflated” mesh in modeling, on which I added brush strokes, lines, and spots to specific areas. Then, I used an opacity mask to make the inflated mesh transparent except for the drawn details.
For the umbrella holder, I combined both hard surface and cloth simulation. To make the umbrellas, I made a star-shaped cylinder. I pinned the vertices closest to the center and spun it around to create a closed umbrella look. As only the top half of this asset will be seen, I focused the detail there both in modeling and textures.
Modeling done in Maya, simulation done in Blender, and textures done in Substance Painter.