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Rocks (Dernière Goutte)

While working on the short film Dernière Goutte these past few months, I was in charge of developing the look of multiple environment assets.

I researched and developed a stylized look for the different types of rocks to be used throughout the project, including rock pillars, scatter rocks optimized for a large number of instances, and a high quality hero rock on which our tiny main character would be standing.

Sculpted in ZBrush, textured in Substance Painter, rendered with Houdini Karma.
Check out our full animated short film here : https://vimeo.com/939212093